What a crazy night of WAR I just had the pleasure of finishing out. Mythic, in their obviously infallible ways, implemented a double XP/RR weekend to celebrate what has so far been a pretty damn flawless release of patch 1.3.6. Combine this with the introduction of the Against All Odds buff and you have what was once a lovely fountain of renown turned in a geyser of purple bar bliss. My Chosen started off tonight at RR40 and finished halfway through RR45. My time was even split up between solo ganking in the lakes, zerg warbanding between BO’s, pugging scenarios, then at the end getting into a premade and kicking teeth in diving headfirst into a blob of order easily five times our size.

This, of all weekends, should really be the one to make you re-sub and get some action. I haven’t gotten renown like this in pretty much ever. Over a 6. hour period of mixed activity I managed to rake in about 200k renown. Insanity! I managed to hit a new record for renown earned in a scen at 20,900! However the RvR lakes are where the massive renown was found. Find a lake with a big enough AAO bonus and you could be looking at 8k renown from a single kill, and I did many times in quick succession. The AAO buff does an amazing job at promoting smaller group warfare and breaking up the zerg. The amount of action in the lakes across the board was way more activity than I’ve seen on Iron Rock in a long time.

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Prototype is easily the best offline game that I’ve played this year, and yet I don’t have a whole lot to say about it. You’re a mutant badass with amnesia, hellbent on killing anyone that might give you answers (you absorb their memories). That works for me, I’d rather get every answer from killing than have to deal with potential lies and deception. The gameplay, oh dear sweet lord the gameplay. It’s everything you could hope for as a badass no-holds barred supermutant let loose on New York City. Pictures really describe everything much better that my meager attempt at wordsmithery, so I’ll just let those have a go at things instead. Read the rest of this entry »

So if you crawled out from underneath that rock this weekend, you may have noticed Steam going at another one of its “hold you upside-down and shake all the money out of your pockets” sales. As usual, I’m a sucker for a good deal so I picked up a copy of Fallout 3. To be clear, I already have a very illegal copy of the game, so this was really just a chance to pay for a game I’ve previously enjoyed. Anyway, while downloading I figured I’d might as well bounce around the internets and see what’s changed in the past 2 years. Along with 8 major updates, a load of hacks and .ini file fixes, I ran into the Fallout Interoperability Program, along with about 40m of video for how to properly mod Fallout without breaking everything. Read the rest of this entry »

Rants are short and simple posts that exist only to get some stuff off my chest. Purely based in opinion, and rarely constructive enough to consider a quality post. Of course from time to time you might catch a glimpse of some tasty insight, so it’s probably best to pay attention and roll with it.

Alright kids, here’s something that’s pissed me off over time, and it’s more of a design problem than anything, but also falls into the hands of players and self moderated sportsmanship. When you hit the level cap and you’re sort of milling around the top of the dog pile of players in your competitive environment, is it really conducive to gather a full group of level capped players to go out griefing? Look now, I understand the joys of kicking ass relentlessly, but is it really fun when the opposition stands no chance at all? Read the rest of this entry »

Tonight I managed to finish the campaign for Battlefield : Bad Company 2, fun game, great characters, hell of a setup for part 3. My only real gripe is the length. 6 hours from install to finish! It just goes by too fast, and so many games are guilty of it these days.

That’s just the industry in general though. Make one solid game, tack on “episodic” content afterwards that not only uses the same engine and rehashes content, but ends up being shorter and costs the same as a full retail game. Sometimes, I would simply be embarassed if I were leading a company that had to release crap like that. It makes me worry about future games that people have their hopes resting on. Halo Reach is one, Star Wars the Old Republic is another, and then my own personal pick is The Kingdom of Amalur: Reckoning.

Yeah, for some reason I’m really excited to see what kind of game the legendary Curt Schilling will let go out the door. Especially with the kind of talent he rounded up to do the game. If there’s one game out there I would hope could break this mold of short and sweet games, it’s that one. I know if I were making a single player RPG, it’d be an epic 50 hour or more rampage. Perpetual escalation from fighting goblins in the woods out back to traveling the planes and fighting the gods themselves on their home turf before finally calling it a climax. All the things inbetween leading you on a twisting journey to accumulate more and more power while burying your rivals behind you. Sounds rather Conan-ish I suppose.

I can only hope that Curt has the sort of integrity that will drive him to greater heights. I’ll be looking forward to spending many sleepless nights in the world he’s weaving.

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Lately I’ve been leveling up a Sorc with a friend of mine who is working on a Magus at the same time. Neither of us regularly have guard or dedicated heals and we’re equally decked out in gear. We have pretty much the same skill level, and yet I find he manages to out-kill everything over me. Sometimes it’s just a small amount, but often he’s pulling 30% victories over me.

This puzzled me for a while. Is the Sorc not the premier damage dealer in this game? Is the Magus not after all the most gimped RDPS class? At first glance it looks like this is indeed the case, at least in T2. Then I thought back to when I was leveling my Engineer, and how much I laughed at Bright Wizards and their futility. Even now I have the potential to crit for 1400 or so, but it’s fairly rare that I get that chance.

The reason out of all this that I can excel on second rate toons, and get so easily walloped with OP toons is a self fulfilling prophecy. While I’ve been trying desperately to stay out of harms way with my cloth wearing armor, the Magus was right in the fray tearing people apart. Even so, I was still the main target since I was the one sporadically critting for 1400 while my friend was spamming them for a mere 600 or so per AOE.

It’s interesting how the ecology of PvP can affect gameplay like this.

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It’s not a particularly fragile balance as far as I can tell. I’ve been splitting my time three ways for quite a while now and it’s always the desire for something else that pulls me away from one game over the other. WAR, EVE, and APB are so massively different it’s easy to bounce around between them, the only thing that really ties me to one or another for any amount of time is when I have friends playing, and actually needing me for something. In WAR I have a tank and healer warder for the end game dungeons and ready to rock whenever. In APB my crim is in a small clan and I get the prestigious responsibility of driving their asses around in my custom Seiyo Espacio (which I really need some screenies of). EVE, well… is EVE. I don’t have anyone on my contact list, and most of the time I’m just running missions with naught but my drones to keep me company. They’re all different flavors, but it’s all about how you manage things. Read the rest of this entry »

Articles are the standard fare of the day. Typically long-winded and roundabout in content, they tie together many thoughts, observances, criticisms, and reactions into one post.

Where has it all gone? I remember back in the old days when night-time came, you needed to pull out a torch or you’d be walking through pitch black darkness. Better hope nothing catches you unawares, or it’d be a swift and horrifying death. Seasons seem to be above the realm of possibility these days as well, is it so hard to have a changing landscape every couple of weeks? I guess it’d mess with seasonal holidays if you’re off-cycle with the normal year, but I’m not here to play the real world anyway. Then there’s weather; rain, snow, high winds, dust storms, blazing sunlight, fog, all these things are found in a multitude of games, but none of them are really used very well. I’ve always had a fascination with living worlds, truly living worlds at that. Where all these things influence your quest availability by either altering it, adding difficulty or ease, or simply just not being available at all. Things that are large-scale as well, like barbarian tribes moving into a town under cover of darkness and rolling fog. Slaughtering anyone milling idly about, and being rewarded for repelling the attack. Something like that just wouldn’t feel the same if it happened in the standard broad daylight normal busy town square nonsense. Read the rest of this entry »

Rants are short and simple posts that exist only to get some stuff off my chest. Purely based in opinion, and rarely constructive enough to consider a quality post. Of course from time to time you might catch a glimpse of some tasty insight, so it’s probably best to pay attention and roll with it.

If there’s one thing APB does very well, it’s causing people to rage, and rage hard. Very hard. People, being the hideous pond scum that they are, have no restraint when adding their flavorful commentary to the rager in question. Rare instances of common courtesy, respectful conversation, and actual constructive criticism are quickly dying off. It’s a sad state of affairs, but lets face it, the trolls are rollin’ deep. Read the rest of this entry »

Articles are the standard fare of the day. Typically long winded and roundabout in content, they tie together many thoughts, observances, criticisms, and reactions into one post.

If you’ve ever played EVE Online, you’ll know just how crazy big it can be. Well, at least for a virtual universe that doesn’t resemble our own in the slightest. If left to drift at a few hundred meters per second I could literally take you weeks to make it to another station in the same system. That’s just the physical aspect of it too, there’s also the massive player run economy, hundreds of different ships, and thousands of ways to equip them. There’s alliances that span dozens (if not hundreds) of star systems that wont think twice about turning your trespassing ship into a crispy pile of space dust.

EVE is a huge and scary place, but I like it that way.
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