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Prototype is easily the best offline game that I’ve played this year, and yet I don’t have a whole lot to say about it. You’re a mutant badass with amnesia, hellbent on killing anyone that might give you answers (you absorb their memories). That works for me, I’d rather get every answer from killing than have to deal with potential lies and deception. The gameplay, oh dear sweet lord the gameplay. It’s everything you could hope for as a badass no-holds barred supermutant let loose on New York City. Pictures really describe everything much better that my meager attempt at wordsmithery, so I’ll just let those have a go at things instead. Read the rest of this entry »

So if you crawled out from underneath that rock this weekend, you may have noticed Steam going at another one of its “hold you upside-down and shake all the money out of your pockets” sales. As usual, I’m a sucker for a good deal so I picked up a copy of Fallout 3. To be clear, I already have a very illegal copy of the game, so this was really just a chance to pay for a game I’ve previously enjoyed. Anyway, while downloading I figured I’d might as well bounce around the internets and see what’s changed in the past 2 years. Along with 8 major updates, a load of hacks and .ini file fixes, I ran into the Fallout Interoperability Program, along with about 40m of video for how to properly mod Fallout without breaking everything. Read the rest of this entry »

It’s not a particularly fragile balance as far as I can tell. I’ve been splitting my time three ways for quite a while now and it’s always the desire for something else that pulls me away from one game over the other. WAR, EVE, and APB are so massively different it’s easy to bounce around between them, the only thing that really ties me to one or another for any amount of time is when I have friends playing, and actually needing me for something. In WAR I have a tank and healer warder for the end game dungeons and ready to rock whenever. In APB my crim is in a small clan and I get the prestigious responsibility of driving their asses around in my custom Seiyo Espacio (which I really need some screenies of). EVE, well… is EVE. I don’t have anyone on my contact list, and most of the time I’m just running missions with naught but my drones to keep me company. They’re all different flavors, but it’s all about how you manage things. Read the rest of this entry »

Articles are the standard fare of the day. Typically long-winded and roundabout in content, they tie together many thoughts, observances, criticisms, and reactions into one post.

Where has it all gone? I remember back in the old days when night-time came, you needed to pull out a torch or you’d be walking through pitch black darkness. Better hope nothing catches you unawares, or it’d be a swift and horrifying death. Seasons seem to be above the realm of possibility these days as well, is it so hard to have a changing landscape every couple of weeks? I guess it’d mess with seasonal holidays if you’re off-cycle with the normal year, but I’m not here to play the real world anyway. Then there’s weather; rain, snow, high winds, dust storms, blazing sunlight, fog, all these things are found in a multitude of games, but none of them are really used very well. I’ve always had a fascination with living worlds, truly living worlds at that. Where all these things influence your quest availability by either altering it, adding difficulty or ease, or simply just not being available at all. Things that are large-scale as well, like barbarian tribes moving into a town under cover of darkness and rolling fog. Slaughtering anyone milling idly about, and being rewarded for repelling the attack. Something like that just wouldn’t feel the same if it happened in the standard broad daylight normal busy town square nonsense. Read the rest of this entry »

Articles are the standard fare of the day. Typically long winded and roundabout in content, they tie together many thoughts, observances, criticisms, and reactions into one post.

If you’ve ever played EVE Online, you’ll know just how crazy big it can be. Well, at least for a virtual universe that doesn’t resemble our own in the slightest. If left to drift at a few hundred meters per second I could literally take you weeks to make it to another station in the same system. That’s just the physical aspect of it too, there’s also the massive player run economy, hundreds of different ships, and thousands of ways to equip them. There’s alliances that span dozens (if not hundreds) of star systems that wont think twice about turning your trespassing ship into a crispy pile of space dust.

EVE is a huge and scary place, but I like it that way.
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Articles are the standard fare of the day. Typically long winded and roundabout in content, they tie together many thoughts, observances, criticisms, and reactions into one post.

I was thinking today about something that I have written in the About section of this blog. In there, you’ll find I’ve classified myself as a solo elitist, and briefly explained what that means. There’s more to how I play than just a brief description of two words.  I don’t think I really did it fair justice, and seeing as how it’s a fairly relevant aspect of who I am, it wouldn’t hurt to delve a bit further.

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